Butterfly AR
Bringing a castle garden back to life! “Butterly AR” is based on the idea of breathing lust and life back into an abandoned place through virtual reality. With the help of AR (Augmented Reality), it is made possible to reveal hidden beauties and new possibilities for the subsequent use of the castle without any architectural […]
Fremde Gewässer
A New Home “Fremde Gewässer” (eng. Stranger Waters) was created as part of a team project with Lea Schroth and Elisa Hock as part of “PlayingStories”. The game is an underwater point-and-click adventure game in which Phan, the protagonist, moves from the surface to the deep sea as a contract worker. Once there, she is […]
Alien Jam
Hunt for strange products Go shopping for your pancakes in this foreign world! Strange products are stored on the shelves, but you will find the right ingredients. Or not, come find out! About The concept is based on the stories of former DDR immigrant workers, who often confused products in the unfamiliar German supermarkets. The […]
støtte
Touch to Grow støtte (Danish) means to give strength and support. The application starts with a dark seed, which thrives and changes its shape through touch alone. This shape, composed of many thousands of particles, is subject to a strict order in the form of simple geometry. støtte as a projection in the context of […]
Cell Defense
The Body’s Protectors “Cell Defense” is an app prototype that playfully explores the body’s natural immune defence system. To counteract inflammation, the player places the body’s own cells on the adjacent tissue in order to recognise and neutralise pathogens. The game principle is based on tower defence games: As the game progresses, the number and […]
The Circle
Fancy Heading “Cell Defense” is an app prototype that playfully explores the body’s natural immune defence system. To counteract inflammation, the player places the body’s own cells on the adjacent tissue in order to recognise and neutralise pathogens. The game principle is based on tower defence games:.
Follow
My First Game “FOLLOW” is my first playable prototype made in Unity. In FOLLOW, the player takes on the role of a fish who sets off in search of real life in a grey, lifeless world. This project was an introduction to game design, from the idea to the creation of a character, the design […]